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July, 1997. The controversial religious movement Enolsis—famously litigious when called a “cult”—has encouraged adherents to find inspiration and inner power for years with crystal Realizers. To Delta Green, it’s all ordinary grift and graft until international news outlets report an explosion in the home of a retired Air Force colonel with ties to the biggest defense contractors around. An explosion so strange that Delta Green’s leaders have to pull in every favor to keep the photos out of reporters’ hands. An explosion that centers around the husk of Col. Daniels, merged with the floor and still holding a Realizer tight in its hands. What caused the “blast”? What does it have to do with Enolsis? With its mysterious leader, the “Living Power”? With the massive planetoid suddenly looming in the middle Solar System, never seen before? Your Agents may have the misfortune to find out. The New Age can be played with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. It makes a perfect companion to the 1990s sourcebook Delta Green: The Conspiracy. 

Description

July, 1997. The controversial religious movement Enolsis—famously litigious when called a “cult”—has encouraged adherents to find inspiration and inner power for years with crystal Realizers. To Delta Green, it’s all ordinary grift and graft until international news outlets report an explosion in the home of a retired Air Force colonel with ties to the biggest defense contractors around. An explosion so strange that Delta Green’s leaders have to pull in every favor to keep the photos out of reporters’ hands. An explosion that centers around the husk of Col. Daniels, merged with the floor and still holding a Realizer tight in its hands. What caused the “blast”? What does it have to do with Enolsis? With its mysterious leader, the “Living Power”? With the massive planetoid suddenly looming in the middle Solar System, never seen before? Your Agents may have the misfortune to find out. The New Age can be played with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. It makes a perfect companion to the 1990s sourcebook Delta Green: The Conspiracy. 

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Delta Green: The New Age

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